Convenience and admin commands: healing, flying, god mode, inventory management and info commands. Cooldowns and costs are configurable per command in modules/utility.yml.
Set game mode (survival/s/0, creative/c/1, adventure/a/2, spectator/sp/3)
/gmc/gms/gma/gmsp
/gmc [player] etc.
util.gamemode
util.gamemode.others
op
Shortcuts for the four modes
/glow
/glow [colour|off] [player]
util.glow
util.glow.others
op
Glowing outline in one of the 16 team colours (red, aqua, light_purple and so on, also orange, pink, lime); without a colour a menu opens, off switches it off. Lasts until logout
ℹ️
Note: The colour is only sent to the clients, the server scoreboard stays untouched; it also colours the name above the head. Plugins that manage their own name tag teams (TAB and similar) can override the colour.
Three rights, all off by default, that let players personalise their items. Text may contain MiniMessage colours, formatting and gradients, for example <gradient:#ff00aa:#aa00ff><b>Mythic Shield</b></gradient>. Click or hover tags are stripped, lengths count visible characters only, and the moderation module's word filter applies here too. Costs and cooldowns are set in modules/utility.yml under cost.commands and cooldown.commands with the keys rename, sign and lore: for /lore only add counts, for /sign only a new or refreshed signature, and a rejected input never costs anything. The price applies per item in the stack, so a stack of 16 costs sixteen times the value.
Commands4
Command
Syntax
Permission
Default
Description
/rename
/rename <text> / /rename reset
itemtext.rename
op
Gives the item in your hand a coloured name. Like the anvil it allows 50 characters, but visible ones only: formatting does not count, so a gradient name fits. reset removes the name again.
Anvil name
type the name into the anvil
itemtext.rename
op
The anvil renders the name as MiniMessage too, but within the game's 50 character field, tags included. Use /rename for long formatting. While /rename has a cost or cooldown, the anvil keeps the name unformatted and points players to /rename. With rename in disabled-commands, coloured anvil names are off as well; sign and lore can be switched off there the same way. Nexo users need no extra setting: CoreEngine hands every name it writes to Nexo's packet layer in MiniMessage form, so coloured names stay formatted after an anvil pass.
/sign
/sign / /sign check
itemtext.sign
op
Writes "Signed by <your name> on <date>" under the lore of the item in your main hand. The name is your formatted nick or your account name. Several players can sign the same item, the signatures stack directly under each other as one block (max-signatures, default 5); every player signs an item once. Signing again after a nick change refreshes the name in your signature, the date stays. /sign check tells whether and by whom an item is really signed, because only the stored signature counts, not the text in the lore. Checking is open to everyone (itemtext.check, default true), especially traders without signing rights.
Your own lines under the enchantments. list shows your lines numbered, remove deletes your last line or, with a number, a specific one, clear all of yours. Foreign lore, from cosmetics for example, stays untouched.
# Enables or disables the utility module.enabled: trueutility:
# Persists god mode across restart/reload.god-persist: true# Default and maximum search radius for /near in blocks.near-default-radius: 200near-max-radius: 500# Disables individual commands without disabling the module.# Example: ["heal", "repair", "anvil"]disabled-commands: []
# Item text (coloured anvil names, /sign, /lore). Lengths count# visible characters without tags.itemtext:
max-lore-lines: 5max-line-length: 48# Visible characters for /rename, 50 matches the anvil.max-name-length: 50max-signatures: 5sign-date-format: "dd.MM.yyyy"
cooldown:
commands:
# Seconds per command. 0 = no cooldown. For unlisted commands# (e.g. ec, hat, exp) just add an entry with the command name.heal: 0feed: 0repair: 0workbench: 0anvil: 0trash: 0near: 0glow: 0cost:
commands:
# Price per command. 0 = free.heal: 0feed: 0repair: 0workbench: 0anvil: 0