Tablist
Formats the tablist with LuckPerms prefix/suffix, team tags, nicknames and optional Nexo glyphs, plus header/footer and an optional fixed tab layout with defined slots. Sorting follows the LuckPerms group weight (higher weight = higher up), AFK players get the marker from the AFK module. The module has no commands of its own.
Note: When the module is disabled, CoreEngine does not touch the tablist at all; external tablist plugins like TAB run without conflicts. When disabling via /ce reload, the tablist is reset to the Minecraft default once.
Tip: Chat and tablist format use the same placeholder building blocks (<lp_prefix>, <team_tag>, <player>, ...) but are configured independently (see Chat Format). For text prefixes like [Admin] the module automatically ensures exactly one space before the name.
Configuration (modules/tab.yml) #
# Enables or disables tablist formatting, header/footer and layout.
enabled: true
# Layout of the player name in the tablist. <player> automatically shows
# the nickname if set.
format: "<lp_prefix><font:minecraft:default><team_tag><player><font:minecraft:default>"
# Multi-line text above the player list. MiniMessage plus %online%,
# %max_players% and PlaceholderAPI placeholders.
header:
enabled: false
lines:
- "<gold>My Server"
# Text below the player list, same formatting.
footer:
enabled: false
lines:
- "<gray>Online: <white>%online%<gray>/%max_players%"
# How often header/footer placeholders refresh (20 ticks = 1s).
# 0 = only on join and after reload.
header-footer-update-interval-ticks: 100
luckperms:
# Prefix and suffix can be toggled independently.
prefix-enabled: true
suffix-enabled: true
nexo-glyphs:
# Like the chat format: resolves Nexo placeholders even without
# PlaceholderAPI; shift values correct spacing around glyph prefixes.
resolve-placeholders-without-papi: true
compact-spacing-enabled: false
compact-shift: 0
prefix-leading-shift: 0
prefix-trailing-shift: 2
team-tag:
# Team tag before the name. Changes to tag/color/team automatically
# refresh the tablist of all members.
enabled: true
format: "<team_color>[<tag>] "
layout:
# Fixed layout: hides real player entries and shows defined slots
# (Minecraft supports at most 80).
enabled: false
slot-count: 20
# true = unused slots stay visible as gaps (empty-slot-text).
fill-empty-slots: false
# Refresh interval in ticks. Too low = server load,
# too high = joins appear delayed.
update-interval-ticks: 20
# Fixed text slots in the format "SlotNumber|Text".
fixed-slots: []
# Slot ranges for real players, e.g. "2-20".
player-slots:
- "2-20"
# Format for players in the reserved slots.
player-format: "<lp_prefix><font:minecraft:default><team_tag><player><font:minecraft:default>"
# Placeholder text for empty slots (only with fill-empty-slots true).
empty-slot-text: " "
# Ping bar for fixed/empty slots (0 = hidden).
fixed-ping: 0
empty-ping: 0Complete example config #
enabled: true
format: "<lp_prefix><font:minecraft:default><team_tag><player><font:minecraft:default>"
header:
enabled: true
lines:
- "<gold>━━━ My Server ━━━"
- "<gray>Welcome!"
footer:
enabled: true
lines:
- "<gray>Online: <white>%online%<gray>/%max_players%"
header-footer-update-interval-ticks: 100
luckperms:
prefix-enabled: true
suffix-enabled: true
nexo-glyphs:
resolve-placeholders-without-papi: true
compact-spacing-enabled: false
compact-shift: 0
prefix-leading-shift: 0
prefix-trailing-shift: 2
team-tag:
enabled: true
format: "<team_color>[<tag>] "
layout:
enabled: true
slot-count: 25
fill-empty-slots: false
update-interval-ticks: 20
fixed-slots:
- "1|<gold>━━━ SERVER ━━━"
- "2|<yellow>Online: <white>%online%"
- "25|<gray>example.com"
player-slots:
- "3-24"
player-format: "<lp_prefix><team_tag><player>"
empty-slot-text: " "
fixed-ping: 0
empty-ping: 0