Reminder
Over time a server collects many modules and commands, and not every player knows them all. The reminder module therefore sends a short tip to the chat every 30 minutes: a command, a tool or a feature worth knowing. The tips follow the server's setup, important things come up more often, and the same tip never appears twice in a row.
How it works #
- Every shipped tip belongs to a module and only appears while that module is enabled. Switch off jobs, for example, and the job tips disappear on their own.
- Every tip has a weight: 3 for things every player should know (claiming land, saving a home,
/guide), 2 for everyday features, 1 for niche ones like the team chat. The higher, the more often the tip comes up. - The tip shown last is never repeated as long as another one exists.
- Tips only go to players who are online and hold the permission
reminder..receive - All texts live in
messages.underyml reminder.and can be adjusted or translated there. The prefix istips TIP »and is set underprefixeslike every other prefix.
Permissions #
Permissions1
| Permission | Default | Description |
|---|---|---|
reminder. | true | Receives the tips. Revoke it to exempt a group (for example staff) |
Configuration (modules/reminder.yml) #
YAML
# Enables or disables the reminder module.
enabled: true
reminder:
# Minutes between two tips.
interval-minutes: 30
# The tips shipped with the plugin (texts in messages.yml under
# reminder.tips). Every one belongs to a module and only appears while
# that module is enabled.
builtin-tips: true
# Shipped tips you never want to see, by id (the keys under
# reminder.tips), for example [claim-subdivide, baltop].
disabled-tips: []
# Your own tips. text is MiniMessage, weight says how often a tip comes
# up compared to the others (shipped tips use 3, 2 and 1), module limits
# the tip to the time a module is enabled (empty = always).
custom: []Your own tips #
Add your own tips under custom. Every entry needs a text, weight and module are optional:
YAML
reminder:
custom:
- text: "<gray>Questions? Our Discord helps: <yellow>discord.gg/example</yellow>"
weight: 3
- text: "<gray>Team plots are at the market, have a look with <yellow>/warp market</yellow>."
weight: 1
module: teamThe first tip always qualifies and shows about as often as an important shipped tip, the second only while the team module is enabled, and rarely.
Tip: An interval of 20 to 45 minutes works well. Shorter quickly feels like spam, longer means many players never see a tip during a session.
Shipped tips #
Id18
| Id | Module | Weight |
|---|---|---|
guide, wiki | always | 3, 2 |
cweb | web interface | 2 |
claim-shovel, claim-trust | claims | 3 |
claim-stick, claim-blocks | claims | 2 |
claim-trapped, claim-subdivide | claims | 1 |
sethome | homes | 3 |
homes-list | homes | 1 |
warps, tpa, spawn, back, rtp | teleportation | 2 |
pay | economy | 2 |
baltop | economy | 1 |
shop | chest shops | 2 |
jobs | jobs | 3 |
jobs-quests | jobs | 1 |
team-create | teams | 2 |
team-chat, team-home | teams | 1 |
msg | private messages | 2 |
stations, upgrade | stations, enchantment upgrades | 2 |
nick, cosmetic, afk, sleep, trash | nicknames, cosmetics, AFK, sleep, utility | 1 |