The complete documentation for CoreEngine and its built-in claim module. Every system, every command, every permission, every config.
Why CoreEngine?
A database instead of YML files. Reading balances takes microseconds, saving runs in the background.
One JAR for Paper and Folia. Built for multithreading, not retrofitted.
Players manage homes, claims, jobs and teams in the browser. /cweb, done.
Every system can be toggled individually. Use everything or just what your server needs.
Colours, gradients and formatting in nicknames, messages and configs.
Team plots, job quests, claim block economy, enchantment upgrades and siege mode instead of copy & paste.
Chapter 01 · CoreEngine
Homes, warps, TPA, RTP, spawn and /back. With warmup, cooldown, costs and combat lock, all configurable per command.
Chapter 02 · CoreEngine
Accounts, /pay, /baltop and chest shops with buy and sell. Vault compatible, with a transaction log.
Chapter 03 · CoreEngine
10 jobs with levels, daily quests, boosts and a job shop. Anti-exploit via block history.
Chapter 04 · CoreEngine
Custom ranks with permissions, team bank, team warps, alliances and team levels. Manageable ingame and in the web panel.
Chapter 05 · CoreEngine
Land claims via golden shovel, subdivisions, claim block economy and team plots. The protection check takes microseconds.
Chapter 06 · CoreEngine
Trust levels from access to manage, container protection, explosion and piston rules, PvP protection with combat tag.
Chapter 07 · CoreEngine
One command, one link: players manage homes, claims, jobs, teams, warps and economy in the browser. No login, no extra software.
Chapter 08 · CoreEngine
Mutes, bans, warns, jail, vanish and command spy. With durations like 2h30m and clean ban screens.
Ready?
Economy, shops, jobs, teams, teleportation, moderation, chat & tab, holograms and web panel. Modular, each part can be toggled.
Land protection with claims, trust levels, subdivisions, PvP protection and team plots. Built into CoreEngine as a module.