AFK
Detects idle players: manual AFK toggle, automatic AFK after inactivity, optional kick and detection of simple AFK machines. AFK players get a tablist prefix; the sleep system can exclude them from the sleep calculation.
Commands #
| Command | Syntax | Permission | Default | Description |
|---|---|---|---|---|
/afk | /afk | afk. | true | Toggles AFK status manually |
Additional permissions #
| Permission | Default | Description |
|---|---|---|
afk. | false | Never set AFK automatically |
afk. | false | Never kicked for being AFK |
afk. | false | Excluded from AFK machine detection |
Movement, block interaction, combat, inventory use, jumping, sprinting and chat count as activity. Activity immediately lifts the AFK status.
Tip: For PvP servers a low auto-afk-timeout fits (120 to 180 seconds), for survival servers a higher one (300 to 600 seconds).
Configuration (modules/afk.yml) #
YAML
# Enables or disables the AFK module.
enabled: true
afk:
# Seconds without activity until a player goes AFK automatically.
# 0 disables auto-AFK.
auto-afk-timeout: 300
# Seconds in AFK status until the automatic kick. 0 = no kick.
kick-timeout: 0
# Announces AFK changes (in/out) to all players.
broadcast: true
# Tablist decoration while a player is AFK.
tablist-prefix: "<gray>[AFK] "
tablist-suffix: ""
anti-afk-machine:
# Detects AFK machines: whoever moves only within radius blocks
# during the window (seconds) and reaches fewer than
# min-unique-positions distinct block positions still counts as AFK
# despite moving.
enabled: true
min-unique-positions: 3
window: 60
radius: 5Complete example config #
YAML
enabled: true
afk:
auto-afk-timeout: 180
kick-timeout: 600
broadcast: false
tablist-prefix: "<dark_gray>[<yellow>AFK<dark_gray>] "
tablist-suffix: ""
anti-afk-machine:
enabled: true
min-unique-positions: 5
window: 90
radius: 8