Config Overview
Structure of CoreEngine's configuration files. Every file can be edited directly; for most changes, /coreengine reload is enough afterward instead of a server restart.
Main Configuration (config.yml) #
Location: plugins/CoreEngine/config.
This file only contains shared base settings. Feature-specific settings live in the individual files under plugins/CoreEngine/modules/.
Most important sections:
general:
# Seconds until confirmations (e.g. shop purchases) expire
confirmation-timeout: 30
economy:
# Starting balance for new accounts
start-balance: 1000.0
# Currency name and symbol
currency-name: "Coin"
currency-name-plural: "Coins"
currency-symbol: "⛃"
# Limits and minimum amount
max-balance: 1000000000.0
min-transfer: 0.01
# Entries per /baltop page
baltop-entries-per-page: 10
cooldown:
# Fallback cooldown for commands without their own value
default: 0
# Cooldowns for core commands (module cooldowns are in modules/*.yml)
commands:
pay: 1
cost:
# Costs for core commands (0 = free)
commands: {}
warmup:
# Default wait time for all teleport commands
default:
duration: 3
cancel-on-move: true
display: actionbar
particles:
enabled: true
type: PORTAL
count: 10
radius: 0.5
# Warmups for core commands
commands: {}Module Configurations (modules/*.yml) #
Location: plugins/CoreEngine/modules/<module>.
Every module file can be turned on or off via enabled: true/false. Many modules additionally have their own cooldown, cost and warmup settings in the same format as in config..
| Module File | Category | Most Important Settings |
|---|---|---|
afk. | AFK | Auto-AFK timeout, AFK kick time, broadcast, tab list decoration, anti-AFK machine detection |
betterhud. | Integration | BetterHud popup integration for economy and teams |
chat. | Chat | Chat format, display name, LuckPerms integration, Nexo glyphs, team/alliance chat |
claim. | Claims | Land protection: world modes, protection flags, claim block economy, PvP rules, wilderness, sieges, team plots, storage backend |
holograms. | Holograms | View distance, line spacing, placeholder update rate, text shadow, background |
homes. | Homes | Home limit, name length, world blacklist, cooldown, cost, warmup |
jobs. | Jobs | Max jobs, leveling, quests, boosts, dynamic pay, integrations, job shop, exploit protection |
joinleave. | Join/Leave | Join/leave texts, MOTD, sounds, titles, action bar, vanish suppression |
messaging. | Messages | Formats for private messages, maximum message length |
mobteleport. | Mob Teleport | Radius, leash reattachment, invulnerability, entity filter, region protection |
moderation. | Moderation | Warn actions, jail rules, CommandSpy blacklist, vanish |
joinprotection. | Join Protection | Duration, mode (all or PvP only), end on attack, boss bar colour and style |
nick. | Nicknames | Nick length, colors, formatting |
permissions. | Command Visibility | Tab completion only shows permitted commands, hides namespaced duplicates |
rtp. | Random Teleport | Radius, height range, attempts, world border, biome, queue, claim protection, cost |
shop. | Chest Shops | Shop limit, hopper protection, price limits, tax, sounds, integrations |
sleep. | Sleep | Sleep percentage, skip speed, AFK exclusion, world mode |
reminder. | Reminder | Interval of the chat tips, disable shipped tips, own tips with weight |
spawn. | Spawn | First spawn, respawn logic, cooldown, cost, warmup |
stations. | Stations | Virtual workstation commands, hub menu |
tab. | Tab List | Tab name, LuckPerms integration, Nexo glyphs, optional fixed tab layout |
team. | Teams | Limits, ranks, team level, score, bank, menu, CoreProtect logging |
teleport. | Teleport | Safety check, combat lock, back positions, cooldown, cost, warmup |
tpa. | TPA | Request timeout, distance limit, cross-dimension, cooldown, cost, warmup |
utility. | Utility | God persistence, near radius, toggleable utility commands, cost/cooldowns |
warps. | Warps | Name length, cooldown, cost, warmup |
websession. | Web Interface | Configuration of the web interface for /cweb |
world. | World | Gamerule menu, custom gamerule presets |
leafdecay. | Fast Leaf Decay | Leaf delay, particles and sound, world mode |
worldspawn. | World Spawn | Toggle for /setworldspawn |
Common Structure of All Modules #
enabled: true # Enables/disables the entire module
# Command-specific cooldowns (seconds, 0 = disabled)
cooldown:
commands:
home: 5
warp: 3
# Command-specific costs (economy, 0 = free)
cost:
commands:
home: 0
rtp: 100.0
# Command-specific warmups (wait time before action/teleport)
warmup:
commands:
home:
duration: 2
cancel-on-move: true
display: actionbar
particles:
enabled: true
type: PORTALNote: Bypass permissions can be used to bypass these restrictions: cooldown., cost. and warmup. (or .* for all commands of a module).
Messages (messages.yml) #
Location: plugins/CoreEngine/messages.
All texts that players see are stored here centrally in MiniMessage format (colors like <red>, <b>, <#4fc3f7> etc.) and can be freely customized.
Every module has its own chat prefix in the style of TEAMS », JOBS » or MOD », each with its own color. Which prefix appears in front of a message is controlled by the prefixes: block at the top of the file: the first part of the message key selects the entry (team. uses prefixes.). Sections without their own entry use prefixes.. Colors, labels and the separator can be changed freely there.
prefixes:
default: "<b><#ffaa00>CORE</#ffaa00></b> <#ffaa00>»</#ffaa00> "
team: "<b><#00e5ee>TEAMS</#00e5ee></b> <#00e5ee>»</#00e5ee> "
jobs: "<b><#ffa502>JOBS</#ffa502></b> <#ffa502>»</#ffa502> "Color system: the bundled texts follow a fixed scheme so it is immediately clear what a highlight refers to: player names in aqua, named things like homes, warps, teams, jobs or cosmetics in yellow, items in gold, numbers, money, times and coordinates in green, errors in red. White is reserved for free text (reasons, messages, descriptions). All of it can be changed freely.
Note: Existing servers keep their old messages. including all texts when updating. To adopt the new look completely, delete the file once (back up your own customizations first); it is recreated on the next start.
Tip: After changes to messages., /coreengine reload is enough; a restart is not necessary.
Jobs: Custom Definition Files #
Jobs are a special case: in addition to modules/jobs. (general job settings), each job has its own file under modules/jobs/, for example miner. or farmer..
name: "Miner"
color: "<#FFB400>" # Hex color
short-name: "MIN"
icon: "DIAMOND_PICKAXE"
description: "Mine ores for profit"
max-level: 100
actions:
BREAK:
DIAMOND_ORE:
money: 10.0
xp: 5.0
COAL_ORE:
money: 2.0
xp: 1.0
titles:
"1": "Novice Miner"
"25": "Expert Miner"
level-up-rewards:
"10": "give <player> diamond 5"modules/jobs. controls the general settings:
enabled: true
jobs:
max-jobs: 2 # Max. simultaneously active jobs per player
leveling:
max-level: 100
xp-per-level: 100.0
quests:
enabled: true
daily-reset: "00:00"
boosts:
enabled: true
dynamic-pay:
enabled: true
player-count-multiplier: 0.5
shop:
enabled: true