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Trust & Protection

Trust levels, commands, resolution order and all protection rules for claims and the wilderness.

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Tip: Trust is never cached. Every check reads the trust list and LuckPerms membership live, a revocation applies instantly, even with an open chest.

Trust levels #

An ascending chain, each higher level includes the lower ones.

Level5
LevelCommandIncludes
ACCESS/claim accesstrustDoors, buttons, levers, pressure plates, bell, cake, walking on farmland
CONTAINER/claim containertrust+ chests, barrels, furnaces, hoppers, composters, chested mounts
BUILD/claim trust+ build/break, animals, frames/paintings, portals, buckets
PERMISSION/claim permissiontrust+ grant trust up to BUILD to others
MANAGEimplicit only+ grant trust up to PERMISSION, /claim restrictsubclaim

MANAGE never comes from a command, only from ownership, coreengineclaim.adminclaims in an ownerless claim, an active /claim admin ignore bypass or the team rank MANAGE_TEAM_CLAIM_FLAGS.

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Tip: public and [group] are not levels of their own but entries in the trust list with one of the levels above. /claim accesstrust public lets everyone open doors; [vip] applies to the LuckPerms group. On multiple matches the highest level wins.

Commands #

All act on the claim you stand in. Children of coreengineclaim.claims (default true).

Commands7
CommandSyntaxPermissionDefaultDescription
Build trust/claim trust <target>coreengineclaim.claim.trusttrueGrants BUILD
Access trust/claim accesstrust <target> (at)coreengineclaim.claim.accesstrusttrueGrants ACCESS
Container trust/claim containertrust <target> (ct)coreengineclaim.claim.containertrusttrueGrants CONTAINER
Permission trust/claim permissiontrust <target> (pt)coreengineclaim.claim.permissiontrusttrueGrants PERMISSION
Untrust/claim untrust <target|all>coreengineclaim.claim.untrusttrueRemoves an entry; all clears the list
List/claim trustlistcoreengineclaim.claim.trustlisttrueShows all entries
Inheritance/claim restrictsubclaim (rsc)coreengineclaim.claim.restrictsubclaimtrueToggle parent inheritance (needs MANAGE)

<target> is <player|[group]|public>. The executor needs at least PERMISSION. Self-trust and formatting codes in the name are rejected; players must be resolvable, groups must exist in LuckPerms. Granting PERMISSION and toggling restrictsubclaim require MANAGE.

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Tip: Instead of /claim trust public the flags GUI has two switches: build_mode gives everyone BUILD, public_access gives everyone ACCESS. Both on → build_mode wins.

Claim flags #

The flags GUI (/claim gui, manage claim, flags) and the web panel under claims give the owner (MANAGE) six switches per claim. A flag on the top-level claim also applies to all of its subdivisions; a subdivision can enable a flag for itself on top.

Flag6
FlagDefaultEffect
explosionsoffTNT, creepers, end crystals etc. may damage blocks, item frames, paintings, armor stands, animals and vehicles in this claim. If even one block of an explosion lies in a claim without this flag, the whole explosion is cancelled.
mob_spawningoffHostile mobs spawn naturally (darkness) inside the claim. Off = no natural monster spawns in the claim. Spawners, spawn eggs, raids, breeding and commands are unaffected.
monster_damageoffMonsters and foreign projectiles may change blocks in the claim: endermen, silverfish, ravagers, the ender dragon, the wither beam, zombies at doors (Mobs.ZombiesBreakDoors), ghast/blaze fireballs and skeleton fire arrows igniting blocks. Global switches such as Mobs.EndermenMoveBlocks still apply first.
pvp_overrideoffAllows PvP inside the claim although PvP.ProtectPlayersInLandClaims would protect it. Only effective in worlds with PvP rules enabled.
public_accessoffEveryone gets ACCESS (doors, buttons, levers, beds).
build_modeoffEveryone gets BUILD; beats public_access.
ℹ️

Note: Because mob_spawning is off by default, monsters do not spawn naturally inside claims. If you run a dark-room mob farm inside a claim, enable the flag in the flags GUI.

Resolution order #

First match decides:

  1. Owner → MANAGE
  2. adminclaims in an ownerless claim → MANAGE (not in player claims)
  3. Active ignoreclaims bypass → MANAGE
  4. Explicit player entry
  5. LuckPerms group trust (highest level)
  6. public entry
  7. GUI switches build_mode/public_access
  8. Team-claim resolution (if the subdivision belongs to a team)
  9. Inheritance from the parent (subdivisions only, without restrictsubclaim)
  10. Fallback: NONE

Because steps 1 to 3 run before any list check, public or group trust can never grant more than the owner has.

Team claim (step 8): member with MANAGE_TEAM_CLAIM_FLAGS → MANAGE; with BUILD_IN_TEAM_SUBDIVISIONS → BUILD; allied team with BUILD_IN_ALLY_SUBDIVISIONS → BUILD; otherwise on to step 9. Details on Team Claims & Plots.

Which action needs which level #

Action13
ActionLevelNote
Build/break blocks, place bed, doorBUILD
Write on a signBUILDShop signs use the shop permission instead of trust
Chest, barrel, furnace, hopper, beacon, lectern, crafterCONTAINERAnvil is intentionally not protected
Open a chested mountCONTAINERvia mob position
Button, lever, pressure plateACCESSonly with PreventButtonsSwitches: true (default)
Redstone components, note blockBUILD
BellBUILD/ACCESSBUILD with RaidTriggersRequireBuildTrust: true (default)
Door, trapdoor, fence gateACCESSuse public_access for public doors
Paintings/frames, armour standsBUILD
Attack/leash/lure animalsBUILDonly with PreventTheft: true; horses/donkeys/llamas exemptable via config
Buckets (water/lava/milk)BUILD
Eat cake, walk on farmlandACCESSchanges block state
Fill an end-portal frame, fill a decorated potBUILD
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Tip: With Claims.EnderPearlsRequireAccessTrust: true (default) an ender-pearl teleport into a claim without ACCESS is cancelled and the pearl returned.

Protection rules #

YAML
Claims:
  PreventButtonsSwitches: true
  PreventTheft: true
  PreventNonPlayerCreatedPortals: true
  PistonMovement: CLAIMS_ONLY   # EVERYWHERE / EVERYWHERE_SIMPLE / CLAIMS_ONLY / IGNORED
Mobs:
  EndermenMoveBlocks: false
  CreaturesTrampleCrops: false
  ZombiesBreakDoors: false
Fire:
  Spreads: false      # applies server-wide, not just wilderness
  Destroys: false
Explosions:
  BedExplosionsAllowed: false
  RespawnAnchorExplosionsAllowed: false
  • Container/redstone: opening and every click are checked (a revocation closes an open chest instantly). Double chest: one half inside the claim protects it. Hoppers and dispensers do not act across claim borders (exception: unrestricted subdivisions, see below). Virtual GUIs (player as holder) are never protected.
  • Fluids: water/lava only flows into a claim if the source block is in the same claim.
  • Water, hoppers, pistons, dispensers work across the border between a claim and its unrestricted subdivisions; restricted subdivisions (/claim restrictsubclaim) and team plots stay sealed off.
  • Portals: a player portal needs BUILD at every portal block; entering also checks the destination.
  • Explosions: if one block is inside the claim, the whole explosion is cancelled (also protects adjacent wilderness), unless the claim has the explosions flag. Explosion damage to animals, item frames, paintings, armor stands and vehicles inside the claim is prevented as well. Bed/respawn-anchor globally blocked (defaults). A wither never spawns in a claim.
  • Animals, frames, vehicles: arrows, tridents, splash and lingering potions, TNT, tamed wolves, the fishing rod and leads (both hands) are traced back to the responsible player and need BUILD trust; damage nobody is responsible for (creeper, skeleton arrow, wild wolf) is cancelled inside the claim. Boats and minecarts need BUILD, chest and hopper minecarts CONTAINER.
  • Fire: fire lit from outside against a claim wall does not eat through claimed blocks even with Fire.Destroys: true. Dispensers with flint and steel or fire charges only ignite inside their own claim. Ghast and blaze fireballs need the monster_damage flag.
  • Sand, gravel, anvils, concrete powder: fall normally inside your own claim. Falling blocks shot into a claim from outside (wilderness or a neighbouring claim) vanish (sand cannon).
  • Non-player mob grief (enderman, silverfish, ravager, sculk, crop trampling) is prevented in claims regardless of trust; only the monster_damage claim flag deliberately allows monster damage to blocks.

Piston modes:

Mode4
ModeRule
EVERYWHEREEvery moved block: source and target claim identical
EVERYWHERE_SIMPLEBounding box of all blocks in exactly one claim
CLAIMS_ONLY (default)Piston + all moved + all target blocks in the same claim
IGNOREDNo check (warning in the log)

Wilderness rules #

YAML
Claims:
  WorldModes:
    "*": Survival   # Survival / Creative / SurvivalRequiringClaims / PvP / Disabled
Wilderness:
  DisableRedstone: true   # redstone only in claims
  DisablePistons: true    # pistons only in claims
  LimitSkyTrees: true     # no trees on sky platforms
  • SurvivalRequiringClaims: outside claims no build/break/bucket for players (unless the ignore bypass is active).
  • Fire rules (Fire.Spreads/Destroys) apply server-wide.
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Tip: RestoreNature (/claim admin restore/restoreaggressive/restorefill) replaces unnatural blocks in the whole chunk with biome-appropriate material (AGGRESSIVE also wood/leaves, FILL only fills air holes). In Restore Nature Aggressive mode the operator confirms once in the confirmation GUI; the restoration then runs immediately. Runs in the background and leaves claim areas untouched.

With Nexo installed, the same trust rules apply to its custom blocks and furniture (break BUILD, interact CONTAINER/ACCESS).

Admin #

Command / permission2
Command / permissionSyntaxDefaultDescription
coreengineclaim.adminclaims(permission)opAuto MANAGE in ownerless claims, not in player claims
Claim bypass/claim admin ignore (ic)falseFull bypass for the session; must be switched on, cleared on logout

Full example config #

YAML
Claims:
  PreventTheft: true
  PreventButtonsSwitches: true
  EnderPearlsRequireAccessTrust: true
  RaidTriggersRequireBuildTrust: true
  ProtectHorses: true
  ProtectDonkeys: true
  ProtectLlamas: true
  PistonMovement: CLAIMS_ONLY
  PreventNonPlayerCreatedPortals: true
  RavagersBreakBlocks: false
Mobs:
  EndermenMoveBlocks: false
  SilverfishBreakBlocks: false
  CreaturesTrampleCrops: false
  RabbitsEatCrops: true
  ZombiesBreakDoors: false
Fire:
  Spreads: false
  Destroys: false
Explosions:
  BlockSurfaceExplosions: true
  BedExplosionsAllowed: false
  RespawnAnchorExplosionsAllowed: false
Wilderness:
  LimitSkyTrees: true
  DisableRedstone: true
  DisablePistons: true
  SeaLevelOverride: -1