Teleport System
All teleports on the server run through one shared engine: Homes, Warps, TPA, spawn, /back and RTP automatically get destination safety checks, combat lock, warmup, cooldown and costs. Admin teleports act instantly and skip all of these checks.
Commands #
| Command | Syntax | Permission | Default | Description |
|---|---|---|---|---|
/back | /back | back. | true | Teleports to the last position before a teleport/death |
/dback | /dback | dback. | true | Teleports to the last death position |
/tp | /tp <player> [player2] | teleport. | false | Admin: to a player, or player to player |
/tphere | /tphere <player> | teleport. | false | Admin: player to you |
/tppos | /tppos <x> <y> <z> [world] | teleport. | false | Admin: to coordinates |
/tpall | /tpall | teleport. | false | Admin: all players to you |
Additional permissions #
| Permission | Default | Description |
|---|---|---|
back. | true | Death position is stored as the /back target |
teleport. | false | Skips the destination safety check |
teleport. | false | Teleports despite the combat lock |
warmup. | false | Skips the warmup of that command |
cooldown. | false | Skips the cooldown of that command |
cost. | false | That command costs nothing |
Tip: After a successful /back or /dback the position is consumed, which prevents bouncing back and forth between two points. /dback uses the same key back as /back for warmup/cooldown/costs.
Tip: If a teleport still fails after the charge (for example no safe destination found), the cost is refunded automatically.
Configuration (modules/teleport.yml) #
# Enables or disables the teleport module.
enabled: true
teleport:
safety-check:
# Checks before every regular teleport whether the destination is safe
# (solid ground, free space, no hazard block like lava or cactus).
# If unsafe, a safe spot is searched within search-radius blocks;
# without a find, the teleport fails.
enabled: true
search-radius: 5
combat-tag:
# Whoever gets hit in PvP counts as "in combat" for duration seconds
# (attacker and victim). Regular teleports are blocked during that time.
# Admin teleports are never affected.
enabled: true
duration: 10
back:
# A new back position is only stored when it is at least min-distance
# blocks away from the current one (a world change always stores).
# Death positions for /dback always store.
min-distance: 5
# No back position is stored or used in these worlds.
world-blacklist: []
cooldown:
# Wait time in seconds between two uses, per player and command.
commands:
back: 5
cost:
# Economy cost per use. 0 = free. Charged right before the jump,
# refunded if the teleport fails afterwards.
commands:
back: 0
warmup:
# Countdown before the jump. Moving cancels it (looking around does not),
# a second command during the countdown is rejected.
commands:
back:
duration: 3Warmup, cooldown and cost (global) #
The defaults for all commands live in config.; each module overrides them per command in its own modules/*. (as shown above for back).
# config.yml
warmup:
default:
# Countdown in seconds. 0 disables the warmup.
duration: 3
# true = an actual step cancels the warmup (looking around does not).
cancel-on-move: true
# Countdown display: actionbar, bossbar, both or none.
# The boss bar changes color with progress (green/yellow/red).
display: actionbar
# Particle circle at chest height during the countdown.
particles:
enabled: true
type: PORTAL
count: 10
radius: 0.5
commands: {}
cooldown:
# Fallback in seconds for commands without their own value. Cooldowns are
# timestamp based (lag independent) and reset on relog.
default: 0
commands:
pay: 1
cost:
# Core-only costs; module costs live in modules/*.yml.
commands: {}Tip: If an option is missing in a warmup. block, the warmup. value from config. applies automatically.
Complete example config #
This is what a customized modules/teleport. could look like on a survival server:
enabled: true
teleport:
safety-check:
enabled: true
search-radius: 8
combat-tag:
enabled: true
duration: 15
back:
min-distance: 10
world-blacklist:
- event_world
- build_contest
cooldown:
commands:
back: 30
cost:
commands:
back: 25.0
warmup:
commands:
back:
duration: 5