Trust & Protection
Trust levels, commands, resolution order and all protection rules for claims and the wilderness.
Tip: Trust is never cached. Every check reads the trust list and LuckPerms membership live, a revocation applies instantly, even with an open chest.
Trust levels #
An ascending chain, each higher level includes the lower ones.
| Level | Command | Includes |
|---|---|---|
ACCESS | /claim accesstrust | Doors, buttons, levers, pressure plates, bell, cake, walking on farmland |
CONTAINER | /claim containertrust | + chests, barrels, furnaces, hoppers, composters, chested mounts |
BUILD | /claim trust | + build/break, animals, frames/paintings, portals, buckets |
PERMISSION | /claim permissiontrust | + grant trust up to BUILD to others |
MANAGE | implicit only | + grant trust up to PERMISSION, /claim restrictsubclaim |
MANAGE never comes from a command, only from ownership, coreengineclaim. in an ownerless claim, an active /claim admin ignore bypass or the team rank MANAGE_TEAM_CLAIM_FLAGS.
Tip: public and [group] are not levels of their own but entries in the trust list with one of the levels above. /claim accesstrust public lets everyone open doors; [vip] applies to the LuckPerms group. On multiple matches the highest level wins.
Commands #
All act on the claim you stand in. Children of coreengineclaim. (default true).
| Command | Syntax | Permission | Default | Description |
|---|---|---|---|---|
| Build trust | /claim trust <target> | coreengineclaim. | true | Grants BUILD |
| Access trust | /claim accesstrust <target> (at) | coreengineclaim. | true | Grants ACCESS |
| Container trust | /claim containertrust <target> (ct) | coreengineclaim. | true | Grants CONTAINER |
| Permission trust | /claim permissiontrust <target> (pt) | coreengineclaim. | true | Grants PERMISSION |
| Untrust | /claim untrust <target| | coreengineclaim. | true | Removes an entry; all clears the list |
| List | /claim trustlist | coreengineclaim. | true | Shows all entries |
| Inheritance | /claim restrictsubclaim (rsc) | coreengineclaim. | true | Toggle parent inheritance (needs MANAGE) |
<target> is <player|[group]|. The executor needs at least PERMISSION. Self-trust and formatting codes in the name are rejected; players must be resolvable, groups must exist in LuckPerms. Granting PERMISSION and toggling restrictsubclaim require MANAGE.
Tip: Instead of /claim trust public the flags GUI has two switches: build_mode gives everyone BUILD, public_access gives everyone ACCESS. Both on → build_mode wins.
Resolution order #
First match decides:
- Owner →
MANAGE adminclaimsin an ownerless claim →MANAGE(not in player claims)- Active
ignoreclaimsbypass →MANAGE - Explicit player entry
- LuckPerms group trust (highest level)
publicentry- GUI switches
build_mode/public_access - Team-claim resolution (if the subdivision belongs to a team)
- Inheritance from the parent (subdivisions only, without
restrictsubclaim) - Fallback:
NONE
Because steps 1 to 3 run before any list check, public or group trust can never grant more than the owner has.
Team claim (step 8): member with MANAGE_TEAM_CLAIM_FLAGS → MANAGE; with BUILD_IN_TEAM_SUBDIVISIONS → BUILD; allied team with BUILD_IN_ALLY_SUBDIVISIONS → BUILD; otherwise on to step 9. Details on Team Claims & Plots.
Which action needs which level #
| Action | Level | Note |
|---|---|---|
| Build/break blocks, place bed, door | BUILD | |
| Write on a sign | BUILD | Shop signs use the shop permission instead of trust |
| Chest, barrel, furnace, hopper, beacon, lectern, crafter | CONTAINER | Anvil is intentionally not protected |
| Open a chested mount | CONTAINER | via mob position |
| Button, lever, pressure plate | ACCESS | only with PreventButtonsSwitches: true (default) |
| Redstone components, note block | BUILD | |
| Bell | BUILD/ACCESS | BUILD with RaidTriggersRequireBuildTrust: true (default) |
| Door, trapdoor, fence gate | ACCESS | use public_access for public doors |
| Paintings/frames, armour stands | BUILD | |
| Attack/leash/lure animals | BUILD | only with PreventTheft: true; horses/donkeys/llamas exemptable via config |
| Buckets (water/lava/milk) | BUILD | |
| Eat cake, walk on farmland | ACCESS | changes block state |
| Fill an end-portal frame, fill a decorated pot | BUILD |
Tip: With Claims. (default) an ender-pearl teleport into a claim without ACCESS is cancelled and the pearl returned.
Protection rules #
Claims:
PreventButtonsSwitches: true
PreventTheft: true
PreventNonPlayerCreatedPortals: true
PistonMovement: CLAIMS_ONLY # EVERYWHERE / EVERYWHERE_SIMPLE / CLAIMS_ONLY / IGNORED
Mobs:
EndermenMoveBlocks: false
CreaturesTrampleCrops: false
ZombiesBreakDoors: false
Fire:
Spreads: false # applies server-wide, not just wilderness
Destroys: false
Explosions:
BedExplosionsAllowed: false
RespawnAnchorExplosionsAllowed: false- Container/redstone: opening and every click are checked (a revocation closes an open chest instantly). Double chest: one half inside the claim protects it. Hoppers and dispensers only act within the same claim. Virtual GUIs (player as holder) are never protected.
- Fluids: water/lava only flows into a claim if the source block is in the same claim.
- Portals: a player portal needs
BUILDat every portal block; entering also checks the destination. - Explosions: if one block is inside the claim, the whole explosion is cancelled (also protects adjacent wilderness). Bed/respawn-anchor globally blocked (defaults). A wither never spawns in a claim.
- Non-player mob grief (sand cannons, enderman, silverfish, ravager, sculk, crop trampling) is always prevented in claims, regardless of trust.
Piston modes:
| Mode | Rule |
|---|---|
EVERYWHERE | Every moved block: source and target claim identical |
EVERYWHERE_SIMPLE | Bounding box of all blocks in exactly one claim |
CLAIMS_ONLY (default) | Piston + all moved + all target blocks in the same claim |
IGNORED | No check (warning in the log) |
Wilderness rules #
Claims:
WorldModes:
"*": Survival # Survival / Creative / SurvivalRequiringClaims / PvP / Disabled
Wilderness:
DisableRedstone: true # redstone only in claims
DisablePistons: true # pistons only in claims
LimitSkyTrees: true # no trees on sky platformsSurvivalRequiringClaims: outside claims no build/break/bucket for players (unless the ignore bypass is active).- Fire rules (
Fire./Spreads Destroys) apply server-wide.
Tip: RestoreNature (/claim admin restore/restoreaggressive/restorefill) replaces unnatural blocks in the whole chunk with biome-appropriate material (AGGRESSIVE also wood/leaves, FILL only fills air holes). Runs in the background and leaves claim areas untouched.
With Nexo installed, the same trust rules apply to its custom blocks and furniture (break BUILD, interact CONTAINER/ACCESS).
Admin #
| Command / permission | Syntax | Default | Description |
|---|---|---|---|
coreengineclaim. | (permission) | false | Auto MANAGE in ownerless claims, not in player claims |
| Claim bypass | /claim admin ignore (ic) | false | Full bypass for the session; must be switched on, cleared on logout |
Full example config #
Claims:
PreventTheft: true
PreventButtonsSwitches: true
EnderPearlsRequireAccessTrust: true
RaidTriggersRequireBuildTrust: true
ProtectHorses: true
ProtectDonkeys: true
ProtectLlamas: true
PistonMovement: CLAIMS_ONLY
PreventNonPlayerCreatedPortals: true
RavagersBreakBlocks: false
Mobs:
EndermenMoveBlocks: false
SilverfishBreakBlocks: false
CreaturesTrampleCrops: false
RabbitsEatCrops: true
ZombiesBreakDoors: false
Fire:
Spreads: false
Destroys: false
Explosions:
BlockSurfaceExplosions: true
BedExplosionsAllowed: false
RespawnAnchorExplosionsAllowed: false
Wilderness:
LimitSkyTrees: true
DisableRedstone: true
DisablePistons: true
SeaLevelOverride: -1