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Config Reference (Claim)

All configuration keys from plugins/CoreEngine/modules/claim.yml of CoreEngineClaim. This plugin is GriefPrevention-compatible and uses largely the same configuration keys.

Reload: /claim admin reload or a server restart.


Storage #

Backend selection for storing claims.

YAML
Storage:
  # Backend type: flatfile or sqlite. Switching from flatfile to sqlite
  # automatically imports the existing claim data on first start; the
  # migration can also be triggered manually at any time via
  # /claim admin migrate.
  Backend: sqlite

Claims (Main Section) #

World Modes #

YAML
Claims:
  # Claim mode per world. The placeholder "*" is the default for all
  # worlds. Possible modes: Survival (normal), Creative (stricter on
  # claim expiration), SurvivalRequiringClaims (building only allowed in
  # claims), PvP (behaves like Survival), Disabled (no claiming).
  WorldModes:
    "*": Survival
  # List of worlds that are treated entirely as admin land. Players
  # cannot create new top-level claims here; subdivisions are still
  # possible. Managed via /claim admin world.
  GlobalWorldClaims: []

Protection Flags #

YAML
Claims:
  # Blocks mob spawner eggs outside claims
  PreventGlobalMonsterEggs: true
  # Blocks theft from containers and attacks on animals
  PreventTheft: true
  # Protects passive mobs (animals) inside claims
  ProtectCreatures: true
  # Requires access trust for buttons and levers
  PreventButtonsSwitches: true
  # Blocks ender pearl teleportation into foreign claims without access
  # trust (the pearl is returned)
  EnderPearlsRequireAccessTrust: true
  # Requires build trust to ring bells (raid triggers)
  RaidTriggersRequireBuildTrust: true
  # Protects horses from foreign access
  ProtectHorses: true
  # Protects donkeys from foreign access
  ProtectDonkeys: true
  # Protects llamas from foreign access
  ProtectLlamas: true
  # If true, pets are also protected in the wilderness
  ProtectPetsOutsideLandClaims: false
ℹ️

Note: Doors, trapdoors and fence gates always require access trust inside claims. There is no global config toggle for this; to open them up for everyone instead, use the "Public Access" claim flag in the claim GUI.

Claim Block Economy (Basics) #

YAML
Claims:
  # Starting allowance (claim blocks) for new players
  InitialBlocks: 400
  # Claim blocks per play hour (playtime)
  BlocksAccruedPerHour: 100
  # Cap on accrued blocks (bonus blocks not included)
  MaxAccruedBlocks: 80000
  # Hours of inactivity before block accrual pauses (0 = disabled)
  AccruedIdleThresholdHours: 0
  # Percentage of the normal rate during idle hours (0 = none)
  AccruedIdleAccrualPercent: 0
  # Fraction of spent blocks refunded on /claim abandon (1.0 = full
  # refund)
  AbandonReturnRatio: 1.0

Claim Block Economy (Rank Tiers) #

YAML
Claims:
  # Named tiers for starting blocks, assigned via the
  # coreengineclaim.rank.<key> permission (highest match wins). The
  # direct permission coreengineclaim.initialblocks.<number> takes
  # precedence. Example:
  # InitialBlocksByGroup:
  #   vip: 800

  # Named tiers for the hourly block accrual, assigned via
  # coreengineclaim.rank.<key> (highest match wins). The direct
  # permission coreengineclaim.blocksperhour.<number> takes precedence.
  # Example:
  # AccrualPerHourByGroup:
  #   premium: 200

Tool & Interaction Tuning #

YAML
Claims:
  # Minimum time (ms) between two stick clicks by the same player.
  # Prevents spam. 0 = disabled.
  StickCooldownMillis: 500
  # Radius (blocks) for the sneak+stick "show all nearby claims" display
  NearbyClaimRadius: 30
  # Minimum time (ms) between two sneak+bone clicks
  SubdivisionVisualizationCooldownMillis: 200
  # Radius (blocks) for the sneak+bone "show nearby subdivisions" display
  SubdivisionNearbyRadius: 200

Auto-Claim on Chest Placement #

YAML
Claims:
  # Radius (blocks) around a newly placed chest of new players for the
  # auto-claim
  AutomaticNewPlayerClaimsRadius: 4
  # Minimum radius override
  AutomaticNewPlayerClaimsRadiusMinimum: 0

Claim Geometry #

YAML
Claims:
  # For GriefPrevention compatibility only, no function of its own;
  # manually created claims always span the full world height
  ExtendIntoGroundDistance: 5
  # Minimum side length (prevents tiny claims)
  MinimumWidth: 5
  # Minimum total area in blocks (width times length)
  MinimumArea: 25
  # Lowest Y coordinate for automatically created claims. The default (a
  # very large negative number) means no restriction. Example: 0
  # prevents auto-claims below sea level.
  MinimumY: -2147483648
  # Per-world overrides for MinimumY. Example: world_nether: 127
  MinimumYOverrides: {}
  # For compatibility only, no function of its own (see
  # ExtendIntoGroundDistance)
  MaximumDepth: 0

Tools #

YAML
Claims:
  # Material for the investigation tool
  InvestigationTool: STICK
  # Material for claim creation/modification
  ModificationTool: GOLDEN_SHOVEL
  # Material for the subdivision overview
  SubdivisionVisualizationTool: BONE

Claim Expiration #

YAML
Claims:
  # Auto-chest claims are deleted after N days of inactivity
  ChestClaimDays: 7
  # Reserved, currently no function; AllClaimDays/ChestClaimDays control
  # expiration
  UnusedClaimDays: 14
  # All claims are deleted after N days of inactivity (0 = disabled)
  AllClaimDays: 0
  # Maximum claims per player (0 = unlimited)
  MaximumNumberOfClaimsPerPlayer: 0
  # Maximum subdivisions per top-level claim (0 = unlimited)
  MaximumSubdivisionsPerClaim: 100

Creative Worlds #

YAML
Claims:
  # Reserved, currently no function. The actual creative behavior
  # (renaturation on claim expiration) depends solely on
  # Claims.WorldModes: <world>: Creative
  CreativeRulesWorlds: []

Pistons & Portals #

YAML
Claims:
  # Piston rules: CLAIMS_ONLY (pistons and all moved blocks must be in
  # the same claim, or everything in the wilderness), EVERYWHERE_SIMPLE
  # (simplified border check), EVERYWHERE (only claim borders
  # protected), IGNORED (all piston checks off, including
  # Wilderness.DisablePistons)
  PistonMovement: CLAIMS_ONLY
  # Blocks portals created by mobs or machines
  PreventNonPlayerCreatedPortals: true
  # Allows ravagers to destroy blocks in claims
  RavagersBreakBlocks: false
  # Warns players building in the wilderness
  WarnWhenBuildingOutsideClaims: true
  # Prevents wildfire from spreading into claims
  ProtectFireSpreadingIntoClaims: true

Visualization #

YAML
Claims:
  # Disables particle optimizations for anti-cheat plugins
  VisualizationAntiCheatCompatMode: false
  # Seconds the claim border stays visible
  VisualizationDurationSeconds: 30

GriefPrevention #

GriefPrevention compatibility settings.

YAML
GriefPrevention:
  Database:
    # If Storage.Backend = sqlite, uses CoreEngine's central database
    UseCoreEngine: true

PvP #

PvP combat rules and protections.

YAML
PvP:
  # Whether PvP is active at all
  Enabled: true
  # Enables PvP per world. Placeholder "*" = default (false = PvP off)
  RulesEnabledInWorld:
    "*": false
  # Newly spawned players are briefly invincible
  ProtectFreshSpawns: true
  # Seconds of post-spawn immunity
  FreshSpawnDurationSeconds: 10
  # Kills players who log out during combat
  PunishLogout: true
  # Seconds until combat status expires after the last hit
  CombatTimeoutSeconds: 15
  # Whether players can drop items during combat
  AllowCombatItemDrop: false
  # Commands blocked during combat
  BlockedCommands: [home, spawn, tpa, tpaccept, tpahere, warp, back, tp, teleport, rtp]
  ProtectPlayersInLandClaims:
    # Protect players in land claims in PvP worlds?
    PvPWorld: false
    # Protect players in land claims in non-PvP worlds?
    NonPvPWorld: true
  # Protect players in admin claims
  ProtectPlayersInAdminLandClaims: true
  # Protect players in subdivisions
  ProtectPlayersInSubdivisions: false
  AllowLavaNearPlayers:
    # Allow lava buckets near players in PvP worlds?
    PvPWorld: false
    # Allow lava buckets near players in non-PvP worlds?
    NonPvPWorld: false
  AllowFireNearPlayers:
    # Allow flint and steel near players in PvP worlds?
    PvPWorld: false
    # Allow flint and steel near players in non-PvP worlds?
    NonPvPWorld: false
  # Reserved, currently no function. Ender pearl protection runs solely
  # via Claims.EnderPearlsRequireAccessTrust
  AllowPearlsToPvpZones: false
  # Radius (blocks) in which lava buckets and flint and steel are
  # blocked near players
  LavaBucketRadius: 5
  # Seconds during which only the player themself can pick up their own
  # drops
  LootProtectionSeconds: 180

Pets #

Pet management.

YAML
Pets:
  # Allows the /givepet command
  EnableGivePetCommand: true

Mobs #

Mob behavior in the wilderness and in claims.

YAML
Mobs:
  # Endermen can move blocks (affects all areas)
  EndermenMoveBlocks: false
  # Silverfish can destroy stone blocks
  SilverfishBreakBlocks: false
  # Mobs/animals can trample crops
  CreaturesTrampleCrops: false
  # Rabbits can eat crops
  RabbitsEatCrops: true
  # Zombies can break down wooden doors
  ZombiesBreakDoors: false

Fire #

Fire spread and destruction.

YAML
Fire:
  # Fire spreads
  Spreads: false
  # Fire destroys blocks
  Destroys: false

Explosions #

Explosions from creepers, TNT, beds, etc.

YAML
Explosions:
  # Blocks creeper/TNT craters above sea level
  BlockSurfaceExplosions: true
  # Allows bed explosions in the wilderness (Nether/End)
  BedExplosionsAllowed: false
  # Allows respawn anchor explosions in the wilderness (Overworld)
  RespawnAnchorExplosionsAllowed: false

Wilderness #

Wilderness protection rules.

YAML
Wilderness:
  # Prevents sky platform trees (griefing in the wilderness)
  LimitSkyTrees: true
  # Prevents saplings from growing in the wilderness
  LimitTreeGrowth: false
  # Sets redstone power outside claims to 0
  DisableRedstone: true
  # Cancels pistons outside claims (PistonMovement: IGNORED also covers
  # this)
  DisablePistons: true
  # Sea level override: -1 = uses the regular world sea level,
  # >= 0 = fixed value
  SeaLevelOverride: -1

Sieges #

Siege system (optional).

YAML
Sieges:
  # Enables the siege system
  Enabled: false
  # Maximum duration (seconds) of a siege
  MaxDurationSeconds: 1800
  # World allowlist for sieges (empty = all worlds; PvP rules must be
  # active in the respective world)
  Worlds: []

Spam #

Anti-spam and login controls.

YAML
Spam:
  # Reserved, no function
  Enabled: false
  # Reserved, no function
  LoginCooldownSeconds: 60
  # Reserved, no function
  WhisperSlashCommands: [tell, pm, msg, r, whisper]
  # Reserved, no function
  ChatSlashCommands: [me, tell, pm, msg, r, whisper]
  # Reserved, no function
  BanOffenders: true
  # Reserved, no function
  AllowedIpAddresses: []
ℹ️

Note: The entire spam section currently has no effect - CoreEngine handles chat moderation (mutes, spam protection, login cooldowns). Soft-mute/ignore filtering (see /softmute, /ignoreplayer on the PvP and Security wiki page) runs independently of this and is always active.


Economy #

Purchase/sell prices for claim blocks and team plots.

YAML
Economy:
  # Price per claim block when buying (0 = disabled)
  ClaimBlocksPurchaseCost: 0.0
  # Payout per claim block when selling (0 = disabled)
  ClaimBlocksSellValue: 0.0
  # Default price for /claim team buy (paid from the team treasury).
  # Individual plots can be overridden via /claim team price.
  # Rental plots charge this amount per rent period.
  TeamPlotPurchaseCost: 100000.0
  # Price per TEAM claim block (/claim team blocks buy), 0 disables buying.
  # The team pool funds converted team claims (/claim convert).
  TeamClaimBlocksCostPerBlock: 10.0

TeamPlots:
  # Real-time days between two rent payments of a rental plot.
  RentPeriodDays: 30
  # Grace period after a failed payment before the plot is released.
  RentGraceDays: 7

Advanced #

Advanced settings for performance and diagnostics.

YAML
Advanced:
  # Admin warning when a player owns more than N claims (0 = off)
  ClaimsPerPlayerWarningCount: 0
  # Automatically corrects negative block balances on load
  fixNegativeClaimblockAmounts: true
  # Minutes between checks for expired claims
  ClaimExpirationCheckRate: 60
  # Days for how long offline player profiles are cached
  OfflinePlayer_cache_days: 90

Logging #

Audit log for claim actions.

YAML
Logging:
  # Writes all claim actions to the audit log
  AuditLog: true
  # Name of the log file in the plugin data folder
  LogToFile: claim-audit.log
  # Rotates the log file daily
  RotateDaily: true
  # Size limit per log file (0 = no limit). When exceeded, rotates to a
  # new file.
  MaxFileSizeMb: 10

Complete Example Config #

The complete config.yml with all sections. The example blocks that were previously commented out (WorldModes, GlobalWorldClaims, InitialBlocksByGroup, AccrualPerHourByGroup, MinimumYOverrides, Sieges.Worlds) are here filled in active with example values so the structure can be understood directly. All other values correspond to the shipped default state.

YAML
# =====================================================================
# CoreEngineClaim: config.yml
# Default claim protection settings.
# Reload: restart the server or run /claim admin reload.
# =====================================================================

Storage:
  # 'flatfile' = YAML files under plugins/CoreEngine/modules/coreClaim/data/
  # 'sqlite'   = CoreEngine's shared SQLite pool (default; requires CoreEngine).
  # When switched from flatfile to sqlite, claim data is auto-imported on first start.
  Backend: sqlite

Claims:
  # Per-world claim mode. Key = world name, or "*" for a wildcard default.
  # Modes: Survival, Creative, SurvivalRequiringClaims, PvP, Disabled.
  WorldModes:
    "*": Survival
    world_creative: Creative
    world_hardcore: SurvivalRequiringClaims
    pvp_world: PvP
    world_minigames: Disabled

  # Worlds listed here are treated as fully claimed admin worlds.
  # Normal claims are still indexed normally; subdivisions can be created inside
  # these worlds later without storing a massive full-world claim.
  GlobalWorldClaims:
    - shopping_district

  # ── Protection flags ────────────────────────────────────────────────
  PreventGlobalMonsterEggs: true         # block mob-spawner eggs outside claims
  PreventTheft: true                     # stops container theft and animal attacks
  ProtectCreatures: true                 # protect passive mobs inside claims
  PreventButtonsSwitches: true           # require access-trust for buttons/levers

  # NOTE: Doors, trapdoors and fence gates always require ACCESS trust inside
  # claims. Use the per-claim "Public Access" flag (claim GUI) to open them
  # up for everyone instead of a global config toggle.

  EnderPearlsRequireAccessTrust: true    # deny ender-pearl teleport into claim without access-trust
  RaidTriggersRequireBuildTrust: true    # prevent raid-trigger blocks (bells) from being rung
  ProtectHorses: true
  ProtectDonkeys: true
  ProtectLlamas: true
  ProtectPetsOutsideLandClaims: false    # if true, pets are protected even in wilderness

  # ── Claim-block economy ─────────────────────────────────────────────
  InitialBlocks: 400                     # starting block allowance for new players
  BlocksAccruedPerHour: 100             # blocks earned per Minecraft play-hour
  MaxAccruedBlocks: 80000               # cap on earned blocks (bonus blocks not counted)
  AccruedIdleThresholdHours: 0          # hours of inactivity before accrual pauses (0 = disabled)
  AccruedIdleAccrualPercent: 0          # percentage of normal rate to award during idle hours (0 = none)
  AbandonReturnRatio: 1.0               # fraction of spent blocks returned on /claim abandon (1.0 = full refund)

  # ── Per-rank starting blocks (permission-based) ─────────────────────
  # Simplest way: grant the number directly as a permission, no config
  # entry needed. Highest number wins and beats the entries below:
  #   /lp group vip permission set coreengineclaim.initialblocks.800 true
  #
  # Alternative: define named tiers here and assign them via the
  # `coreengineclaim.rank.<key>` permission. If a player matches multiple
  # entries, the HIGHEST start value wins.
  InitialBlocksByGroup:
    vip: 800
    premium: 1200
    mvp: 1600

  # ── Per-rank block accrual (permission-based) ───────────────────────
  # Simplest way: grant the hourly rate directly as a permission. Highest
  # number wins and beats the entries below:
  #   /lp group vip permission set coreengineclaim.blocksperhour.150 true
  #
  # Alternative: define named tiers here and assign them via the
  # `coreengineclaim.rank.<key>` permission. If a player matches multiple
  # entries, the HIGHEST rate wins. Without any match,
  # BlocksAccruedPerHour is used. The effective rate is applied to the
  # player's full Minecraft playtime, including time before install.
  #
  # Example LuckPerms setup for named tiers:
  #   /lp group vip permission set coreengineclaim.rank.vip true
  #   /lp group premium permission set coreengineclaim.rank.premium true
  AccrualPerHourByGroup:
    vip: 150
    premium: 200
    mvp: 300

  # ── Tool / interaction tuning ───────────────────────────────────────
  # Minimum time (in ms) between two stick (investigation tool) clicks
  # by the same player. Prevents spamming the visualiser. 0 = disabled.
  StickCooldownMillis: 500
  # Radius (blocks) for sneak+stick "show all nearby claims" lookup.
  NearbyClaimRadius: 30
  # Minimum time (in ms) between two sneak+bone subdivision overview clicks.
  SubdivisionVisualizationCooldownMillis: 200
  # Radius (blocks) for sneak+bone "show all nearby subdivisions" lookup.
  SubdivisionNearbyRadius: 200

  # ── Auto-claim on chest placement ───────────────────────────────────
  AutomaticNewPlayerClaimsRadius: 4     # radius (blocks) of the auto-chest claim
  AutomaticNewPlayerClaimsRadiusMinimum: 0  # minimum radius override

  # ── Claim geometry ──────────────────────────────────────────────────
  # NOTE: Manually created claims always span the FULL world height
  # (bottom to build limit). ExtendIntoGroundDistance and MaximumDepth are
  # accepted for GriefPrevention config compatibility but have no effect.
  ExtendIntoGroundDistance: 5
  MinimumWidth: 5                       # minimum side length to prevent tiny claims
  MinimumArea: 25                       # minimum total area (X*Z) in blocks

  # Lowest Y for AUTOMATIC chest claims (manual claims ignore this and
  # always use the full world height).
  # Default -2147483648 = no restriction (uses world bottom).
  MinimumY: -2147483648
  MinimumYOverrides:                    # per-world overrides: worldName: minimumY
    world_nether: 127

  # Accepted for compatibility: currently no effect (see note above).
  MaximumDepth: 0

  # Claim creation and inspection tools.
  InvestigationTool: STICK
  ModificationTool: GOLDEN_SHOVEL
  SubdivisionVisualizationTool: BONE

  # ── Claim expiration ────────────────────────────────────────────────
  ChestClaimDays: 7                     # auto-chest claim deleted after N idle days
  UnusedClaimDays: 14                   # reserved (not implemented yet): use AllClaimDays instead
  AllClaimDays: 0                       # all claims deleted after N idle days (0 = disabled)
  MaximumNumberOfClaimsPerPlayer: 0     # 0 = unlimited
  MaximumSubdivisionsPerClaim: 100      # maximum sub-divisions per top-level claim (0 = unlimited)

  # ── Creative worlds ─────────────────────────────────────────────────
  CreativeRulesWorlds: []

  # ── Piston & portal rules ───────────────────────────────────────────
  PistonMovement: CLAIMS_ONLY           # EVERYWHERE / EVERYWHERE_SIMPLE / CLAIMS_ONLY / IGNORED

  # Blocks portals created by mobs or machines.
  PreventNonPlayerCreatedPortals: true

  RavagersBreakBlocks: false            # allow/deny ravagers breaking blocks in claims
  WarnWhenBuildingOutsideClaims: true   # educate players who build in unclaimed land
  ProtectFireSpreadingIntoClaims: true  # prevent wildfire from entering claimed land

  # ── Visualisation ───────────────────────────────────────────────────
  VisualizationAntiCheatCompatMode: false  # disables particle optimisation for anti-cheat plugins
  VisualizationDurationSeconds: 30      # seconds the claim border stays visible

GriefPrevention:
  Database:                             # if Storage.Backend = sqlite, use CoreEngine pool
    UseCoreEngine: true

PvP:
  Enabled: true
  RulesEnabledInWorld:                  # per-world PvP rule toggle; "*" = wildcard default
    "*": false
  ProtectFreshSpawns: true              # invincibility for new/fresh respawns
  FreshSpawnDurationSeconds: 10         # seconds of post-spawn immunity
  PunishLogout: true                    # kill players who log out during combat
  CombatTimeoutSeconds: 15             # seconds in-combat after last PvP damage
  AllowCombatItemDrop: false            # whether players can drop items mid-fight
  BlockedCommands: [home, spawn, tpa, tpaccept, tpahere, warp, back, tp, teleport, rtp]
  ProtectPlayersInLandClaims:
    PvPWorld: false
    NonPvPWorld: true
  ProtectPlayersInAdminLandClaims: true
  ProtectPlayersInSubdivisions: false
  AllowLavaNearPlayers:
    PvPWorld: false
    NonPvPWorld: false
  AllowFireNearPlayers:
    PvPWorld: false
    NonPvPWorld: false
  AllowPearlsToPvpZones: false
  LavaBucketRadius: 5
  LootProtectionSeconds: 180

Pets:
  EnableGivePetCommand: true

Mobs:
  EndermenMoveBlocks: false             # allow endermen to move blocks (affects all areas)
  SilverfishBreakBlocks: false          # deny silverfish from breaking stone blocks
  CreaturesTrampleCrops: false          # deny mobs/animals trampling crops
  RabbitsEatCrops: true                 # allow rabbits to eat farm crops
  ZombiesBreakDoors: false              # deny zombies breaking wooden doors

Fire:
  Spreads: false                        # allow fire to spread
  Destroys: false                       # allow fire to destroy blocks

Explosions:
  BlockSurfaceExplosions: true          # block creeper/TNT craters above sea level
  BedExplosionsAllowed: false           # allow bed explosions in nether/end dimensions
  RespawnAnchorExplosionsAllowed: false # allow respawn-anchor explosions in the overworld

Wilderness:
  LimitSkyTrees: true                   # prevent sky-platform tree griefing
  LimitTreeGrowth: false                # deny saplings from growing in the wilderness
  # Anti-grief kill switches for unclaimed land. When enabled, redstone
  # power is forced to 0 and pistons will not move outside of claims.
  DisableRedstone: true
  DisablePistons: true                  # PistonMovement: IGNORED also skips this check
  # SeaLevelOverride: -1 delegates to World.getSeaLevel(); >= 0 forces a fixed value.
  SeaLevelOverride: -1

Sieges:
  Enabled: false
  MaxDurationSeconds: 1800
  Worlds:
    - pvp_world

Spam:
  # Reserved for a future spam-detection module, currently has NO effect.
  # CoreEngine already handles chat moderation (mutes, spam protection).
  # Soft-mute (/softmute) and ignore (/ignoreplayer) filtering is always
  # active regardless of this setting.
  Enabled: false

Economy:
  ClaimBlocksPurchaseCost: 0.0          # 0 = buying disabled
  ClaimBlocksSellValue: 0.0             # 0 = selling disabled
  TeamPlotPurchaseCost: 100000.0        # paid from team treasury by /claim team buy; rent plots charge this per period
  TeamClaimBlocksCostPerBlock: 10.0      # price per TEAM claim block (/claim team blocks buy); 0 = buying disabled

TeamPlots:
  RentPeriodDays: 30                    # real-time days between rent payments for rented plots
  RentGraceDays: 7                      # grace period after a failed payment before the plot is released

Advanced:
  ClaimsPerPlayerWarningCount: 0        # warn admins when a player owns more than N claims (0 = off)
  fixNegativeClaimblockAmounts: true    # auto-correct negative block balances on load
  ClaimExpirationCheckRate: 60          # minutes between expiration sweeps (PHASE 14)
  OfflinePlayer_cache_days: 90          # how long to cache offline player profiles

Logging:
  AuditLog: true                        # write all claim actions to the audit log
  LogToFile: claim-audit.log            # log file name inside the plugin data folder
  RotateDaily: true                     # rotate the audit log file each day
  MaxFileSizeMb: 10                     # rotate to a new file when the daily log exceeds this size (0 = no cap)

# CoreEngineClaim is inspired by GriefPrevention's land-claim workflow.