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Claims: Basics

Create, resize, subdivide and abandon claims. Plus tools, the border display, claim-block economy and automatic expiration.

Tools #

ToolConfig keyDefaultPurpose
Golden shovelClaims.ModificationToolGOLDEN_SHOVELCreate, resize, subdivide claims
StickClaims.InvestigationToolSTICKShow the claim at a block; sneak+click shows all nearby
BoneClaims.SubdivisionVisualizationToolBONEClick shows the subdivision at the block, sneak+click all nearby subdivisions
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Tip: Every tool interaction rechecks permissions and trust on each click, nothing is cached. The position is resolved server-side from the real target block.

Create a claim (two-click flow) #

Mode BASIC (default for everyone):

  1. First click with the shovel: the position is stored and a diamond-block marker appears (visible only to you).
  2. Second click on a different X/Z position: the server forms the rectangle, validates it and saves on success. The border is visualised.

Sneak+right-click cancels an open first click. The marker disappears on the second click, on cancel, mode switch, putting the shovel away, teleport or logout.

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Tip: Click the corner of an existing claim first and it automatically starts a resize instead of a new claim. The marker is then a redstone block instead of a diamond block.

Before creating, the server checks: world claimable (Claims.WorldModes not Disabled, not inside a global world claim), minimum size, overlap, claim limit and available claim blocks.

Geometry #

YAML
Claims:
  MinimumWidth: 5          # minimum side length of a top-level claim
  MinimumArea: 25          # minimum area (width × length)
  # Height: claims ALWAYS span the full world build height. The three keys
  # below are only honoured by the automatic chest claim (below); manually
  # created/resized claims ignore them.
  ExtendIntoGroundDistance: 5
  MaximumDepth: 0          # currently no effect (GP compatibility)
  MinimumY: -2147483648    # chest claim only; -2147483648 = no limit
  MinimumYOverrides: {}    # per world: worldName: minimumY

Invalid values are corrected on load (MinimumWidth < 15, MinimumArea at least MinimumWidth²). Subdivisions are exempt from the minimums and go down to 1×1.

⚠️

Warning: MinimumY only applies to the automatic chest claim. Hand-made claims always reach top to bottom, even in the Nether.

Resize #

No separate command: click a visible claim corner with the shovel (mode BASIC, SUBDIVIDE or ADMIN) and it is treated as a resize (redstone-block marker). The second click drags the corner, the opposite one stays fixed. The new rectangle is fully validated; in BASIC also against available claim blocks.

Who may drag foreign corners: owner or MANAGE trust; SUBDIVIDE only subdivisions; admins with coreengineclaim.adminclaims anywhere.

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Tip: Each corner is drawn as a small L shape (corner block plus one arm each way). Clicking the corner block or an arm snaps to the real corner.

Subdivisions #

Sub-areas inside a top-level claim with their own trust list (room, shop, team plot). Commands belong to coreengineclaim.claims (default true).

CommandSyntaxPermissionDefaultDescription
Subdivide mode/claim subdivide (sc)coreengineclaim.claim.subdividetrueShovel into subdivision mode; again = back to BASIC
Toggle inheritance/claim restrictsubclaim (rsc)coreengineclaim.claim.restrictsubclaimtrueTrust inheritance from the parent on/off (while standing in it)

In SUBDIVIDE mode the same two-click flow; the first click picks the parent claim. The subdivision must lie fully inside the parent and must not overlap siblings. It inherits the owner, costs no claim blocks of its own and follows the parent on transfer and deletion.

/claim restrictsubclaim: off (default) = missing trust falls back to the parent; on = only its own trust list counts.

YAML
Claims:
  MaximumSubdivisionsPerClaim: 100   # 0 or negative = unlimited

Stick: inspect a claim #

ActionResult
Right-click a blockClaim there or "Wilderness"
Right-click into the airChecks up to 30 blocks ahead, else your own position
Sneak+right-click (stick)All claims within Claims.NearbyClaimRadius (default 30)
Right-click (bone)Subdivision at that spot (block or up to 30 blocks ahead), else a hint
Sneak+right-click (bone)All subdivisions within Claims.SubdivisionNearbyRadius (default 200)

A click on wilderness cancels a running display instantly. Cooldowns: Claims.StickCooldownMillis (500), Claims.SubdivisionVisualizationCooldownMillis (200).

The info actionbar shows more depending on permissions:

Additional permissionsDefaultExtra info
coreengineclaim.seeclaimsizefalseExact width/length/area
coreengineclaim.seeinactivityfalseDays since the owner's last activity
coreengineclaim.seeblockhistoryfalseCoreProtect block history at the spot (if installed)
coreengineclaim.visualizenearbyclaimstrueSneak+stick shows nearby claims
coreengineclaim.visualizenearbysubdivisionstrueSneak+bone shows nearby subdivisions

Border display #

Pure fake blocks, visible only to you, no client mod needed.

Claim typeCornerEdge
Normal claimsGlowstoneGold block
SubdivisionsIron blockWhite wool
Admin claimsGlowstonePumpkin
YAML
Claims:
  VisualizationDurationSeconds: 30       # then automatic revert
  VisualizationAntiCheatCompatMode: false

Ends instantly on logout, kick, world change or when a new display replaces it. Corners as L shapes, edges as dotted markers every 6 blocks.

Auto-claim for new players #

When a player places their first chest, a claim forms around it automatically.

YAML
Claims:
  AutomaticNewPlayerClaimsRadius: 4   # negative = disabled

Happens exactly once per account (never reset), only in Survival/SurvivalRequiringClaims worlds and only if the spot is free. The square forms exactly around the placed block. If claim blocks are short, the difference is credited to the bonus pool, so the auto-claim practically never fails.

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Tip: The claim manual can be created any time from a held book via /claim book.

Claim-block economy #

Every claim permanently costs its area. Two pools per player: accrued (earned, capped) and bonus (bought/admin, uncapped).

YAML
Claims:
  InitialBlocks: 400
  BlocksAccruedPerHour: 100
  MaxAccruedBlocks: 80000
  AccrualIntervalMinutes: 5
  AbandonReturnRatio: 1.0          # < 1.0 subtracts the difference as a penalty
  InitialBlocksByGroup: {}         # e.g. vip: 800
  AccrualPerHourByGroup: {}        # e.g. vip: 150
Economy:
  ClaimBlocksPurchaseCost: 0.0     # <= 0 disables buying
  ClaimBlocksSellValue: 0.0        # <= 0 disables selling

Accrual is recomputed every AccrualIntervalMinutes and on each login from lifetime playtime and never decreases.

Rank bonuses (highest wins):

Additional permissionsDefaultDescription
coreengineclaim.initialblocks.<n>falseStarting blocks directly, e.g. .800
coreengineclaim.blocksperhour.<n>falseAccrual/hour directly, e.g. .150
coreengineclaim.rank.<key>falseTier from InitialBlocksByGroup/AccrualPerHourByGroup

Buy/sell (children of coreengineclaim.buysellclaimblocks, default true):

CommandSyntaxPermissionDefaultDescription
Buy/claim blocks buy <amount> (buy, buyblocks)coreengineclaim.claim.blocks.buytrueBuy bonus blocks
Sell/claim blocks sell <amount> (sell, sellblocks)coreengineclaim.claim.blocks.selltrueSell bonus blocks

Flow: charge money first, then adjust blocks; if step two fails, the money is refunded. Selling cannot push the total below the player's effective starting value.

Admin (children of coreengineclaim.adjustclaimblocks):

CommandSyntaxPermissionDefaultDescription
Adjust/claim admin blocks adjust <player> <delta>coreengineclaim.claim.admin.blocks.*falseA player's bonus blocks
All online/claim admin blocks adjustall <delta>coreengineclaim.claim.admin.blocks.*falseBonus blocks of all online players
Set accrued/claim admin blocks setaccrued <player> <amount>coreengineclaim.claim.admin.blocks.*falseSet earned blocks exactly

Manage & abandon #

CommandSyntaxPermissionDefaultDescription
Your claims/claim list (claims)coreengineclaim.claim.listtruePaginated overview
Abandon/claim abandon (unclaim)coreengineclaim.claim.abandontrueThe claim/subdivision you stand in
Abandon all/claim abandonall (unclaimall)coreengineclaim.claim.abandonalltrueAll your top-level claims
Manual/claim book (claimbook)coreengineclaim.claim.booktrueTurn a held book into the manual
Escape a claim/claim trappedcoreengineclaim.claim.trappedtrueTeleport to the nearest free, safe spot

/claim abandon asks you to type abandon; in a subdivision it only affects that one. /claim abandonall then requires your exact own name. With AbandonReturnRatio < 1.0 the penalty is subtracted from the accrued pool per claim.

/claim trapped: only inside a foreign claim without ACCESS trust and without combat tag. After 60 s (cancels on movement) it teleports to the nearest free spot, then a 300 s cooldown.

Claims can also be viewed and abandoned in the web interface (/cweb, "Claims" category).

Expiration #

YAML
Claims:
  ChestClaimDays: 7      # Tier 1: auto-claims only, WITH refund
  AllClaimDays: 0        # Tier 2: all top-level claims, NO refund; 0 = off
Advanced:
  ClaimExpirationCheckRate: 60   # minutes; <= 0 = task off

For inactive players: Tier 1 refunds the area to the accrued pool, Tier 2 does not. If Tier 1 hits, Tier 2 is skipped that run. Admin claims and subdivisions are never checked directly (subdivisions go with the parent). In Creative worlds deletion also triggers Restore Nature.

ℹ️

Note: Claims.UnusedClaimDays is a reserved compatibility key with no function. Use AllClaimDays or ChestClaimDays.

Full example config #

YAML
Claims:
  InvestigationTool: STICK
  ModificationTool: GOLDEN_SHOVEL
  SubdivisionVisualizationTool: BONE
  StickCooldownMillis: 500
  NearbyClaimRadius: 30
  SubdivisionVisualizationCooldownMillis: 200
  SubdivisionNearbyRadius: 200
  MinimumWidth: 5
  MinimumArea: 25
  MinimumYOverrides:
    world_nether: 127
  AutomaticNewPlayerClaimsRadius: 4
  InitialBlocks: 400
  BlocksAccruedPerHour: 100
  MaxAccruedBlocks: 80000
  AbandonReturnRatio: 1.0
  InitialBlocksByGroup:
    vip: 800
    premium: 1200
  AccrualPerHourByGroup:
    vip: 150
    premium: 200
  ChestClaimDays: 7
  AllClaimDays: 0
  MaximumNumberOfClaimsPerPlayer: 0
  MaximumSubdivisionsPerClaim: 100
  VisualizationDurationSeconds: 30
Economy:
  ClaimBlocksPurchaseCost: 0.0
  ClaimBlocksSellValue: 0.0
Advanced:
  ClaimExpirationCheckRate: 60